EXP | SKILL | DESCRIPTION |
0000 | Parkour | Allows character to free run. Parkour skills improve with experience, allowing to free climb when Steal is learned, to hold onto the ceiling when Throw is learned and ultimately run onto ceilings when Hellfrog is learned. |
0050 | Transience | Does nothing, but evades the next attack and counter with a powerful combo if attacked next turn. Effects doubled if invisible when hit by the attack. |
0100 | Steal | Steals an item from an enemy. |
0200 | Ninjutsu | Casts a weak fire, ice, thunder or water spell depending on the active element. Potency double if invisible when using the skill |
0350 | Throw | Throw spare weapons at the enemy for medium damage. |
0500 | Assassinate | Deals a medium attack to target. Effects doubled if invisible when using the skill. |
0750 |
Smokescreen | Turns invisible. Effects remains for two turns or vanishes when hit by an attack. |
1000 |
Hellfrog | Summons a chocobo-sized red frog which the Ninja will ride. Uses a fire breath that deals severe fire damage to all enemies before disappearing. |
|
0500 | MODIFIER SKILL | DESCRIPTION |
0500 | Soft Parkour | Allows to free run and free climb with practice. |
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EXP | JOB BONUS | DESCRIPTION |
0000 | Quiet Steps | Ninjas can rarely be heard approaching unless they purposefully announce their presence. They often end up sneaking up on people without consciously realizing they are doing so. |